Screen redlining tools in beta and a redesigned edge tool

6.7.1 brings 2 updates serving different parts of the design process. Redlining arrives on screen in beta, giving you a dedicated toolset for annotating 3D models with instructions for factory partners and collaborators. In VR, the edge cut tool has been rebuilt with a new blade design, flexible cutting modes, and a much cleaner interface.

Annotate 3D models directly on screen (beta)

A toolset that supports redlining workflows is now available on screen in beta, giving you a dedicated set of projected drawing and callout tools using a mouse or stylus. The Pencil tool draws freeform paths that automatically project and wrap to the model’s curved surface. The Pen tool plots precise vector-style curves with adjustable anchor points and control handles, similar to working in Illustrator.

Numbered callout bubbles anchor to any point on the model’s surface and adjust dynamically as you rotate the camera, so annotations stay readable from every angle. Callouts support threaded comments, so reviewers can reply directly and attach supporting drawings. You can also adjust stroke thickness, pick from a color palette to categorize feedback, and use layers to separate different rounds of annotations.

These projected drawing and callout tools have been built for the moment when a design needs to be communicated to a factory partner, manufacturer, or external stakeholder. Instead of exporting to screenshots and annotating in a separate tool, you can mark up the 3D model directly and share it with collaborators who can inspect the annotations from any 3D angle in the screen app.

Redlining tools are currently available in Beta to organizations upon request. If you want to enable these projected drawing and callout for your organization, please reach out to your Customer Success Manager or email support@gravitysketch.com.

A sharper edge cut tool in VR

The edge cut tool in VR has been rebuilt from scratch. A new smaller blade, inspired by an X-Acto knife, sits closer to the controller so the cut point lands where your hand expects it. Vertex snapping is now tighter and scales with zoom level, meaning you need to get close to a vertex before it snaps, rather than being pulled in from a distance.

2 cutting modes give you more control over how you work. Click-and-release places the start and end of a cut deliberately for high-precision work. Click-and-hold runs a continuous freeform cut as you drag across edges.

Aggressive snapping is off by default. Hold the offhand trigger to enable midpoint and vertex snapping, and release to return to free movement. The old highlight boxes that surrounded cuttable areas have been removed entirely, and color highlights now mark intersected lines, drag paths, and vertex indicators with purpose. A dotted line preview shows exactly where a cut will land before you commit.

How are these updates influencing your workflow?

Share your workflows and feedback in the Discord community and let us know what you want to see next.