Screen updates: Multiple file import, duplicate objects, and improved VR UI

The screen app gets a host of upgrades for 6.6.6. These latest updates make it faster to set up your workspace, easier to iterate without switching contexts, and clearer when you're watching VR users work.
Whether you use screen to prep a room before heading into VR, or as your primary way of reviewing and collaborating on 3D content, these changes reduce the friction that used to slow things down.

Bring multiple files into a room at once

Setting up for a design diagnostic or collaborative review used to mean importing files one by one. You can now select and import multiple files of the same type in a single action, with a combined stats panel showing each file name, its dimensions, and the total size of everything you’ve selected.
It’s a straightforward change, but it adds up quickly when you’re pulling together several reference models before a session. Gather everything you need from screen, then jump into VR with your workspace already ready to go.

This is available automatically to any user with import permissions on the screen app.

Duplicate objects and layers without leaving screen

Creating a design variation used to mean heading into VR or working around the limitation with manual exports. You can now duplicate any selected sketch object, control point, or entire layer directly in the screen app, using the duplicate button in the selection toolbar, Ctrl + D, or a right-click in the layers menu. A notification confirms the action, and duplicates appear in place.

For physical product design workflows, this is a meaningful unlock. Basic edits and variations can happen from screen now, which means more directions explored before anyone commits to expensive downstream processes or physical samples. It tightens the iteration loop at a stage where speed really matters.

See exactly what VR users are doing

Supporting or collaborating with VR users from the screen app has always been harder when you can’t clearly see what they’re interacting with. The screen app now shows a clear view of the Gumball tool and the specific selection of faces, edges, or points a VR user is working with. The visual display of points and edges in edit mode has also been improved for clarity.

These changes make the shared view more transparent for everyone in the room. During live design reviews, screen-based stakeholders can follow the geometry precisely, which means less re-explaining and faster alignment between VR creators and the people giving feedback.

Share your feedback

The work you share and the workflows you’ve figured out keep pushing things forward. How are these updates fitting into your process? Share your feedback in the Discord community and let us know what you want to see next.