Webinar September 15: In the driver's seat with Curve ID - save your seat
Latest updates
Screen redlining tools in beta and a redesigned edge tool
Gravity Sketch 6.7
Material editing on screen and layer organization for imports
Object properties panel in VR and environment controls on screen
LandingPad organizations will be migrated to Gravity Sketch web soon

Section view on screen and thumbstick brush switching in VR
Screen updates: Multiple file import, duplicate objects, and improved VR UI

Measurement tool edge input, and screen improvements including subdivision controls
A new home for Spatial Alignments, improved screen selection tools, and more
Access Rooms from your browser, Smart Move with 3D Grid, and more improvements
Spatial alignment, file settings, and brush stroke quality update
Gravity Sketch 6.6

Gravity Sketch x Ford Design challenge winners

Evolving Gravity Sketch’s screen creation tools

Capturing Gravity Sketch workflows in augmented reality

Gravity Sketch Student Ambassadors 2022 – 2023

The best gifts for designers

Meta Quest Pro

Gravity Sketch, Stellantis and ArtCenter students team up to design the next Jeep® Wrangler

Expand your Gravity Sketch Workflow on Computer Screen

How to work comfortably on your PC

Everything you need to know to work in VR comfortably

The Design Philosophy that drives our Product Development

Five questions on VR Design with Lloyd Allan

Adrian Corrales Cragg’s Chair Design: #GravitySketchChallenge Winner

Alyssa Duhart’s Future of Head Safety Design: #GravitySketchChallenge Winner

Community Roundup — Zellerfeld footwear designs using Gravity Sketch

Community Roundup — Designs submitted for the Gravity Sketch 6.0 challenge

Community Roundup #1 — Inspirational and innovative designs from the Gravity Sketch community

From AI generated image to a Gravity Sketch concept model: James Robbins’ experimental workflow

Five questions on VR Design with Lloyd Allan

Designer spotlight: Durk van der Meer on VR Concept Art

Five questions on VR Design with Min Guen

Five questions on VR Design with John A. Frye

Winners of the GravitySketchmas 2019 Competition

The Design Philosophy that drives our Product Development

What we’ve learned from over 20 Automotive Design Studios

How will electrification affect the way we design vehicles?

Origin of Sketches: The Evolution of Technology for Ideation

Three Tips for Using Gravity Sketch at your Desk

Spatial Computing — What’s all the Hype?

Gravity Sketch on Oculus Quest: Transforming digital design

VR 101: The best VR computers and headsets on the market

What brought Toy Story 2 to life is coming to Oculus Quest

Five questions on VR Design with Lloyd Allan

Five questions on VR design with Geoff Deas from Anta

Five questions on VR design with Sean O’Shea from Anta

Designer spotlight: Durk van der Meer on VR Concept Art

Designer Spotlight: Joshua Reer

Designer Spotlight: Kate Kuznetsova

Designer Spotlight: Glen Southern

Designer Spotlight: Elisa Payer

VR in education: An interview with Dr. Peter Dorrington

Artist Interview: Mike Jelinek

Gravity Sketch interviews Automotive Designer, Sydney Hardy

Designer Spotlight: Matteo Gentile

Series one of the Around Design Podcast: what we learned

Around Design Podcast — episode nine: Oluwaseyi Sosanya

Around Design Podcast — episode eight: Alberto Villareal

Around Design Podcast — episode seven: Hussain Almossawi

Around Design Podcast — episode six: Spencer Nugent

Around Design Podcast — episode five: Jared Goldman

Around Design Podcast — episode four: Michael DiTullo

Around Design Podcast — episode three: Cheresse Thornhill-Goldson & Jessica Smith

Around Design Podcast — episode two: Martijn van de Wiel

Around Design Podcast — episode one: Jóse Monroy

Tune in to the Around Design podcast
Screen redlining tools in beta and a redesigned edge tool
Gravity Sketch 6.7
Material editing on screen and layer organization for imports
Object properties panel in VR and environment controls on screen
LandingPad organizations will be migrated to Gravity Sketch web soon

Section view on screen and thumbstick brush switching in VR
Screen updates: Multiple file import, duplicate objects, and improved VR UI

Measurement tool edge input, and screen improvements including subdivision controls
A new home for Spatial Alignments, improved screen selection tools, and more
Access Rooms from your browser, Smart Move with 3D Grid, and more improvements
Spatial alignment, file settings, and brush stroke quality update