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All resources
User testing in VR: DLR’s approach to cabin concept validation at 1:1 scale
Reimagining industrial vehicle design in full-scale 3D
Industrial design workflow: building a games controller in Gravity Sketch
Film, animation, and gaming design in Gravity Sketch
Incorporating AI into your Gravity Sketch workflows
Importing and exporting CAD data in Gravity Sketch
From VR to the Stockholm Furniture Fair: Gustav Winsth’s Reality Chair
Nick Graveley’s VR workflow: modernizing automotive clay sculpting
CDFAM Barcelona 2026: Gravity Sketch founder discusses the tangible impact of true-scale 3D designs
Designing the Donkervoort F22: from VR sketch to production in 2 years
Rolls-Royce thinking for a $4 product: Church & Dwight’s design process for OxiClean
How Polaris turned Gravity Sketch from a design tool into an essential collaboration tool
Reimagining industrial vehicle design in full-scale 3D
Industrial design workflow: building a games controller in Gravity Sketch
Film, animation, and gaming design in Gravity Sketch
Incorporating AI into your Gravity Sketch workflows

Products don’t live in isolation, neither should our ideas

Redefining Design: Gravity Sketch and the Evolution of Creative Tools

Interview with footwear and industrial designer Elisa Payer

Interview with automotive designer Joshua Reer

What we’ve learned from automotive design studios

Transforming the industrial design workflow with Gravity Sketch

Five questions on designing in VR with Honda’s principal designer John A. Frye

Five questions on designing in VR with Anta’s Geoff Deas
User testing in VR: DLR’s approach to cabin concept validation at 1:1 scale
From VR to the Stockholm Furniture Fair: Gustav Winsth’s Reality Chair
Nick Graveley’s VR workflow: modernizing automotive clay sculpting
Designing the Donkervoort F22: from VR sketch to production in 2 years
Rolls-Royce thinking for a $4 product: Church & Dwight’s design process for OxiClean
How Polaris turned Gravity Sketch from a design tool into an essential collaboration tool
adidas Specialist Sports: designing performance footwear with Gravity Sketch
Under the hood of Avant Design’s bold use of VR
Designing the sets of Wallace & Gromit: Vengeance Most Fowl at Aardman Animations

Inside the design of the New Balance Abzorb 2000

Instinct: Khamis Studio x Gravity Sketch

Paul Wraith on the integration of Gravity Sketch into Ford Design’s Process
CDFAM Barcelona 2026: Gravity Sketch founder discusses the tangible impact of true-scale 3D designs
Good VR podcast: Gravity Sketch founder Oluwaseyi Sosanya on a decade designing in VR

Around Design Podcast: Episode nine with Oluwaseyi Sosanya, Co-founder and CEO of Gravity Sketch

Around Design Podcast: Episode eight with Alberto Villareal, Director of Design at Tonal

Around Design Podcast: Episode seven with designer Hussain Almossawi

Around Design Podcast: Episode six with industrial designer Spencer Nugent

Around Design Podcast: Episode three with Cheresse Thornhill-Goldson & Jessica Smith from adidas S.E.E.D
adidas Specialist Sports: designing performance footwear with Gravity Sketch

Products don’t live in isolation, neither should our ideas

Instinct: Khamis Studio x Gravity Sketch

Redefining Design: Gravity Sketch and the Evolution of Creative Tools

Interview with footwear and industrial designer Elisa Payer

Gravity Sketch Student Ambassadors: 2022 – 2023

Around Design Podcast: Episode nine with Oluwaseyi Sosanya, Co-founder and CEO of Gravity Sketch

Zellerfeld designs using Gravity Sketch

Around Design Podcast: Episode six with industrial designer Spencer Nugent

Five questions on designing in VR with Anta’s Geoff Deas

Around Design Podcast: Episode three with Cheresse Thornhill-Goldson & Jessica Smith from adidas S.E.E.D
Nick Graveley’s VR workflow: modernizing automotive clay sculpting
Designing the Donkervoort F22: from VR sketch to production in 2 years
Rolls-Royce thinking for a $4 product: Church & Dwight’s design process for OxiClean
adidas Specialist Sports: designing performance footwear with Gravity Sketch
Under the hood of Avant Design’s bold use of VR
Designing the sets of Wallace & Gromit: Vengeance Most Fowl at Aardman Animations

Inside the design of the New Balance Abzorb 2000

Instinct: Khamis Studio x Gravity Sketch
Behind the Craft: Wallace & Gromit in The Grand Getaway

Five questions on designing in VR with Anta’s Geoff Deas
User testing in VR: DLR’s approach to cabin concept validation at 1:1 scale
Industrial design workflow: building a games controller in Gravity Sketch
From VR to the Stockholm Furniture Fair: Gustav Winsth’s Reality Chair

Products don’t live in isolation, neither should our ideas

Redefining Design: Gravity Sketch and the Evolution of Creative Tools

Interview with footwear and industrial designer Elisa Payer

Gravity Sketch Student Ambassadors: 2022 – 2023

From AI image to Gravity Sketch concept model with James Robbins

Around Design Podcast: Episode nine with Oluwaseyi Sosanya, Co-founder and CEO of Gravity Sketch

Around Design Podcast: Episode eight with Alberto Villareal, Director of Design at Tonal

Around Design Podcast: Episode seven with designer Hussain Almossawi

Around Design Podcast: Episode six with industrial designer Spencer Nugent
User testing in VR: DLR’s approach to cabin concept validation at 1:1 scale
From VR to the Stockholm Furniture Fair: Gustav Winsth’s Reality Chair
Nick Graveley’s VR workflow: modernizing automotive clay sculpting
Designing the Donkervoort F22: from VR sketch to production in 2 years
Rolls-Royce thinking for a $4 product: Church & Dwight’s design process for OxiClean
Under the hood of Avant Design’s bold use of VR
Designing the sets of Wallace & Gromit: Vengeance Most Fowl at Aardman Animations

Inside the design of the New Balance Abzorb 2000
Behind the Craft: Wallace & Gromit in The Grand Getaway
The design tools at Achilles Design
CDFAM Barcelona 2026: Gravity Sketch founder discusses the tangible impact of true-scale 3D designs
Good VR podcast: Gravity Sketch founder Oluwaseyi Sosanya on a decade designing in VR

Around Design Podcast: Episode eight with Alberto Villareal, Director of Design at Tonal

Around Design Podcast: Episode seven with designer Hussain Almossawi
Reimagining industrial vehicle design in full-scale 3D
How Polaris turned Gravity Sketch from a design tool into an essential collaboration tool

Products don’t live in isolation, neither should our ideas

Redefining Design: Gravity Sketch and the Evolution of Creative Tools

Paul Wraith on the integration of Gravity Sketch into Ford Design’s Process

Interview with automotive designer Joshua Reer

ArtCenter students challenged to imagine the future of Nissan performance with Gravity Sketch

Newsweek: How virtual reality is helping designers craft new cars faster, with less waste

Gravity Sketch Student Ambassadors: 2022 – 2023

Around Design Podcast: Episode nine with Oluwaseyi Sosanya, Co-founder and CEO of Gravity Sketch

What we’ve learned from automotive design studios

Ford and Reebok designers transform an eight year old’s car sketch into a 3D model
Reimagining industrial vehicle design in full-scale 3D
Film, animation, and gaming design in Gravity Sketch
Incorporating AI into your Gravity Sketch workflows

Interview with automotive designer Joshua Reer

What we’ve learned from automotive design studios

Five questions on designing in VR with Honda’s principal designer John A. Frye
Nick Graveley’s VR workflow: modernizing automotive clay sculpting
Designing the Donkervoort F22: from VR sketch to production in 2 years
Rolls-Royce thinking for a $4 product: Church & Dwight’s design process for OxiClean
How Polaris turned Gravity Sketch from a design tool into an essential collaboration tool
Under the hood of Avant Design’s bold use of VR
Designing the sets of Wallace & Gromit: Vengeance Most Fowl at Aardman Animations

Inside the design of the New Balance Abzorb 2000

Paul Wraith on the integration of Gravity Sketch into Ford Design’s Process
Behind the Craft: Wallace & Gromit in The Grand Getaway

What we’ve learned from automotive design studios

Five questions on designing in VR with Honda’s principal designer John A. Frye

